Image link to YoYo Games

Game Maker Project

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Last term the course was set an interesting project as part of our ‘Post Digital Analogue’ module. For this we had a total of twelve weeks to write a design document for a game of our making and then create a level/prototype/vertical slice of the game. However what made it interesting was the catch…we were not to make the game we had designed. Instead the design documents would be handed over to another team (of the lecturers choosing) and then we would make someone else’s.

I saw this as good practice to not only write a decent design document so that someone else could follow and then create, but to also follow the other teams document. Ironically something that had not been encouraged before in either college or the first year of University.

So with a team of four it was soon established that I would be the one organising the project and writing up the design document in the first half, I would then continue my role as project manager in the second half along with quality control. However during the development of the game we came across some interesting technical difficulties so I soon found myself helping out and contributing to more areas of development that I originally planned. I even learned some GML scripting as well! However the game would not have come together like it had without the hard work of the team and more importantly it wouldn’t look as good as it did without the dedicated artists Niomi and Beth.

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A few hundred photos for reference from the Botanical Gardens in Leicester.

Leicester Botanical Gardens

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Well the summer has gone a LOT quicker than I would have hoped. I certainly didn’t get very far with the Summer Project, a little lacking in ideas. However I did get a lot of reference images at the Leicester Botanical Gardens when I went to visit my family in the city. We spent the afternoon wondering around the gardens with me snapping up as many images as I could before my battery died on my camera. (I hadn’t charged it before I left.) So some of the photo’s didn’t come out too well but hopefully they will come in handy, if not for this project, but for future ones.

A few hundred photos for reference from the Botanical Gardens in Leicester.

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Created in a sketch app called Harmony for Chrome. (Click to enlarge)

Initial Sketches and Ideas

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I am having difficulty with this project at the moment, it is not the lack of source material or references that’s for sure. However I do not seem to be that inspired at present. I am not sure if it is the room for interpretation on the brief or just my own lack of confidence when it comes to interpreting things in my own way. We are told not to play it safe and to experiment and play about while we are in Uni (as it’s an environment where you can get away with it more.)

So to take advantage of an unusual nice day with the sun out and no other plans I headed over the the park with my flatmate and sketchbook in hand. We set up camp near a tree with the intention to sketch, enjoy the sun and read. I also hoped that being outside would provide some inspiration.

Base of a Tree (Click to enlarge.)

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Vietnam (Photos by Nicola)

Summer Project – Brief and References

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We are now about half way into the summer holidays and it has been exceptionally busy for me in these past few weeks, but as always Uni works calls and in the post the Summer Project Brief turned up a few weeks ago. It has taken a while for me to get my head around it and I have some ideas at the moment, but work has been demanding attention so it hasn’t been until the past few days that I have had some time to sit down and really have a think about how to respond to the brief.

“For this project you are asked to provide a series of drawings for the design of a virtual environment, inspired by forms in nature. The design should pay particular attention to differences in scale, from small to large, micro to macro, since it is this dynamic that affects us when experiencing architectural forms.

You should accompany the final designs with a collection of the reference material that you worked from, if possible realise these designs in engine, i.e. GameMaker or any other engine you are comfortable with.”

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